A downloadable game

Buy Now$6.00 USD or more

Don't pay the Ferryman is a Fantasy Espionage roleplaying game based on the Powered by the Apocalypse engine, set in the supernatural fantasy world of Rikirta. 

Players create Characters who are explorers, investigators and espionage agents who interact with the setting and story. They have a range of spells and abilities that grow.

Most characters will start in the Xenek Empire, inspired by historical Asia, or the League of Free States, a collection of theocracies inspired by ancient Babylon and Egypt.

- Don't pay the Ferryman is a great on-ramp for those seeking to tell ongoing short or long cooperative stories.  - Explore the moons, world or astral space (there's also  room for you to insert your own areas)

- The mixture of Supernatural Mystery, Dungeon Bash and Fantasy Espionage is up to you with player and moderator guides within. - This pack contains maps, an audio overview, creatures, the setting, cheat sheets and everything you need to run the game.

- Come for the pogo-sticks, stay for the ectoplasm.

* 200 page book + Playbooks.

(game was formerly called Conjure Hagalaz)

Podcast-Chatting about the game here - https://www.gauntlet-rpg.com/1-forward/dont-pay-the-ferryman

Purchase

Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

DPTF-Maps.zip 28 MB
1-Don'tPayTheFerryman-Audio-Full.mp3 12 MB
DPTF-PlayerMoveSheet.pdf 368 kB
DPTF-Playbooks.zip 6 MB
Corebook - Don'tPayTheFerryman.pdf 42 MB

Comments

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Recent magic system overall, way more streamlined and intuitive.

Rikirta (the DPTF setting) has big storms. Storm duration=3D8 Hours. 3-6 or Double=Days. 22-24 or Triple=Weeks. Size=3D8 Miles. 3-6 or Double=*10 Miles. 22-24 or Triple=*50 Miles. A fantasy world is more than a list of spells. Discover, Explore!

With Don't pay the Ferryman (pbta rpg) I wanted open advancement after char gen, same as world of darkness. How narrow or broad your skillset and focus is up to you.  Every 3 advancements you get a Special Quest, high risk/return, negotiated with the Moderator.

Its the groups story, not just players responding to the GM plot. So for Special Quests you choose some of the ingredients and the Moderator works that into existing or oncoming plots. Players can elect to group or separate Special quests.

Likewise your Fate Weave during character creation is created by the players discussing what they've done & what they are interested in, the moderator notes their current and previous situation & weaves the plots around them. It's an interactive and cooperative story.